In a world of silence, one instrument remains...
the LAST TRULY GREAT DRUM and YOU are the DUMMER.

Made in GB Studio 3, this game is playable on Game Boy consoles by downloading the ROM, or on the Analogue Pocket with the .pocket file.

Controls

ActionGame BoyKeyboard
StartStartEnter
CymbalsA + Directional PadZ + Arrow Keys
DrumsB + Directional PadX + Arrow Keys

Last Truly Great Drum was made for the Let's Talk Game Jam, the constraint was that the title of the game had to fit the initials 'LTGD'. 

I wanted to make a creative music based game in GB Studio. I used the legacy music player meaning sounds can't overlap. If I were to do it again, I would try to use the new music player and routine system.

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorRobert Doman
GenreSimulation, Rhythm
Tags2D, 8-Bit, artgame, Game Boy, Homebrew, Music, Pixel Art, Retro

Download

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Click download now to get access to the following files:

LastTrulyGreatDrum.pocket 128 kB
LastTrulyGreatDrum.gb 128 kB

Comments

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(+1)

Hey Rob, I found this very interesting and great inspiration. Have you got the Game Boy Camera? there’s an interesting DJ game in it. I would reckon that overlapping sounds may involve using the 4 tracks of the Game Boy, do you think that’s right?

(+1)

I have got the camera but I've haven't thought about the DJ game at all, I should give it another go!
And yes, I think using the 4 tracks would unlock it's full potential, the way I did it limited me a lot.

(+1)

I just tested this out on my gba sp. I think sounds not overlapping is fine, because in general this is like beatboxing, where you're just creating a cool simple rhythm, the space between is most important.

I think in your shoes I would have also gone the route you did where directional keys modify, that's the most elegant and pleasing, but after testing this out I think Bass snare on BA, and then symbols and toms on the d-pad would be more fun and kinetic for creating cool beats. 

As usual, a really cool bit of design, I am yet to dislike a release of yours. I wish more game designers were as committed to designing something interesting as you are. 

Really great feedback, thank you!

I agree, I would definitely not use A/B + Arrows if I were to do it again. In retrospect it is quite awkward, and you don't really need 10 sounds, the 6 would have been fine.

I'm always amazed by the kind comments like yours I receive! I'm glad you like my work and find it interesting!